viernes, 9 de noviembre de 2012

Concept Art

Ok, so we've been working on the main treats of our character, our Concept art team, led by 2 great artists, Javier Lopez and Nikolas Duque have been working really hard to get it done.
We've been in group meetings trying to get the most of all the ideas in our team, polishing how is it going to be, and I think it's turning out great.
It's the very first time I'm leading a project, and it's great to have such talented and skilled people to work with. Hope you like how the concept art it's turning out.

So this was the very first Concept art developed by Niko, even though we loosely based our character in X-Men's Nightcrawler, we wanted to make it different, since it's not gonna be a human sized character and since we wanted to make it look our own kind of Nightcrawler.
We wanted to make it look evil, but not to much, agility was a must and we wanted it to be more dynamic.

Meanwhile Javi was working on his own version, he sure made it look way more evil. He also was working on the silhouette, looking for ways to make it look as agile as we wanted it, he also proposed some sort of tentacle-like hair, he went as far as proposing an armor for it.




Here's the first concept for the face, developed by Javi, he tried a variety of faces, from devilish, to curious and innocent.

Thi is Niko's second concept, the whole team had their saying in this, we tried to fuse somehow what Javi had been working on and what Niko had in mind too. Here's what resulted.

We had a meeting and decided where should we go with the concept we already had. So there were nonnegotiable traits, he is agile, fast, evil looking and a night creature. Since it's going to be roughly 25-29 cm tall we have to be careful not to make it look like some kind of fairy. But we also wanted not to make it look like a small demon. so this is how far we are in concept art terms.
Javi and Niko are still working on the final concept for the Nightcrawler, as soon as we have it developed I'll be posting it.

So, let us know what you think, what do you think we should change/add.

Thanks.

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